![]() When the French take two border cities somehow, then take another two inland cities, his AI just forms a defensive line, not bothering to strike back. ![]() Two units, a barracks, and city walls in every city, instead of the two barracks and 5-10 units he needs. He instead decides to see what the AI does to his precious plan. He practically has the game won, and can literally have it won by 1 AD. continue to expand, while building up the central citiesīy 1740 BC, he has Explosives and Engineers are connecting his cities with railroads. build Michelangelo to allow city growthġ0. develop Explosives (engineers!) to compensate for the Pyramidsĩ. expand to defensible border zones, fill in the inland ('moyo') laterĨ. meet approaching settlers with diplomats, convert the city as soon as it is built (cost: below 50, 5. build supply routes as the empire growsĤ. keep cities to size 3 or 4 to avoid having to build improvementsģ. The plan is practically failsafe, once you survive the initial stage. But if I have a city in a certain terrain configuration, and the enemy has the same thing, same population and worker distribution and everything, then both cities should take exactly the same amount of time to build a warrior unit. Or that the enemy makes more optimal choices such as deciding to build farms first, or expanding as fast as it can, if that was the optimal strategy. Higher difficulty levels would mean the enemy has greater starting resources and you have fewer. I'm outperformed from the very start by every single AI civ even on the easiest difficulty and when I have a perfect start location and settle on my first turn.Īnd when I said earlier about Deep Blue, I didn't mean that I expect the game to actually have good enough AI to beat the human player. The cheating AI makes it simply unplayable for me. 10 games like Civilization for every master strategist By Malindy Hetfeld Contributions from Josh West, Joe Donnelly published 8 November 2022 From Age of Wonders to Total War, here are the best. official FreeCiv website: Top Five Cities F8 Units F2 Wonders of the World. ![]() Freeciv can be played online in your web-browser for free. FreeCiv is a complicated game, as you can see from the control list below. The game commences in prehistory and your mission is to lead your tribe from the Stone Age to the Space Age. By save-scum I mean I shut down the program and start it again, loading my save file, to get a new result) Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. (And yes I understand that the game seems to save RNG results. The AI clearly not only cheats on production, but on combat rolls as well. And then an enemy regular warrior will wander over and slay one of my full-health regular warriors on save-scum after save-scum. I'll attack with warrior after warrior (all regulars), save-scumming to get the best possible outcome, just to kill a single non-fortified enemy regular warrior. is quite easy.Yeah, I also noticed that it seems like the combat mechanics are funky. All definitions data is stored in XML so adding/changing unit classes, tasks, buildings, skills, etc. One thing I did think of was if it might be possible in the future to separate the game objects from the interface so concurrent development is easier and maybe someone with experience could code a frontend, maybe even in a different language. I'm better at writing the object model for the game data, which is looking pretty ok so far. (However, increasing the tileset size shouldn't be hard from a purely programming p.o.v.) No, there are no animations at present, which admittedly makes the whole thing more dull. I'm not good at graphics or at writing a graphics engine, what's there has been a learn-as-you-go thing. Maybe the whole graphics area needs to be revisited. Also I just started a new job so my time is constrained (had hoped to release before starting). No downloadables yet - I'm working on a stable alpha release at the moment, but there are a few bugs popping up here and there, the mouse-click-to-hex calculator (works out which hex you clicked on given xy co-ords) isn't great, and the pathfinder seems to hang the system every now and then.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |